Koalabeast Games

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Game Play Screen Shot and Alpha Update

screen

We took some time to play test the client with some of the TagPro moderators today. In this shot you can see the system of random names that will likely take the place of the Some Ball system. You can also see the word bubble indicating who is HONKING. Yeah, I gave in.

We are working hard towards a first Alpha. This initial alpha will be bare bones and small. The goal will be general testing of the client and to get feedback from the users concerning the movement changes. We’re shooting for roughly a month from now but we’ll keep everyone in the loop if that changes.

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How to Volunteer for TagPro Next Alpha Testing

In the future, we’ll begin alpha testing very early builds on the TagPro Next client. If you’d like, you can help us by volunteering to be an alpha/beta tester for TagPro Next! Initially, the alphas will be far from complete games – they will be very early builds mostly aimed at testing basic game play mechanics. We want to make sure TagPro Next is a fun game, so we think it’s important to get feedback from the community early on. To be considered for testing, just go to your profile and opt-in:

Be honest in your selections, we’ll be running a lot of alphas that target certain situations. For example, we might run an alpha phase for users that prefer a certain browser or have low frame rates in Classic.

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Ball Faces? Bomb Respawn Animation and 45 Degree Walls

We’ve made some strides in some of the backend work. The UDP implementation is going well and we hope to be testing it soon in a standalone client. As a reminder, UDP is a different network protocol than what your web browser uses (TCP). Using it in the standalone client will result in less perceivable lag than playing in a web browser.

While it’s not polished yet, we do have a rough draft of the bombs respawning:

respawning bombs

We’ve also introduced 45 degree walls into the engine, however we still don’t have the walls rendering with final graphics. Hopefully we’ll have that wrapped up next week:

45-degree

Community Feedback Request: Do you want faces on the balls?

We want the community’s feedback concerning faces on the ball. I myself use the googly-eyes addon when playing TagPro and love it. It gives the balls a little personality. A newer addon was posted to the subreddit recently that was well received. And it just so happens our artist sketched some face concept art for TagPro Next couple of weeks ago:

faces

If we implemented faces, they would likely serve a revenue model for us. So along with being able to earn new eyes, mouths and facial hair (to mix and match), we’d have some that could only be bought. Since it would be part of the revenue model, it’s unlikely this would be a feature that you could turn off. Again, this isn’t something that is currently planned; we want to know what the community thinks and we’ll go from there – so let us know:

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