Koalabeast Games

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TagPro Next Status – 2015-05-10

Over the week we worked with three artist on a single asset: the flag. It’s going really well and it’s a lot of fun watching the artists go from concept to polished asset. By next week, we should have the TagPro Next artist selected!

The author of another web game approached us over working together going forward. Not necessarily directly on each other’s products, but in more of a partnership. It’s likely the two teams will meet soon to discuss further.

We are developing a scaled-down prototype engine for experimenting the new “feel” of TagPro. It will allow us to easily test things like friction, acceleration, max speeds, boosts, ect. It’s also testing the normalized movement – being that moving diagonally will no longer allow you to move faster. It’s possible in the future we will produce a build of the prototype with the values we decide on for community feedback.

AMorpork plans to produce a blog entry the coming week on our inter-process communication layer for TagPro Next: Intercom. It’s fairly unique and a piece we plan on open sourcing.

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We are looking for the right artist to supply us with assets for TagPro Next.

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