Koalabeast Games

Category: Art (page 2 of 2)

TagPro Next Status: Artist, Flags, Joiner and Engine

TagPro Next has an artist! We’re really excited to be moving forward with Sergey Basov as the artist for the new TagPro. Sergey is an experienced game artist who has worked on assets for Game of Bombs – A great web game that you should check out. Here Sergey’s first draft of the new flag and base for TagPro Next:

TagPro Next Flags

The first iteration of the new joiner is complete and code reviewed. It’s looking awesome and will really allow us some flexibility on how we join players to games. For example players will be able to specify if they’d like to play in casual games or stat games – and which game modes they’d like to participate in. There is still plenty to do on the joiner, but it’s coming along nicely.

A lot of progress has been made on the prototype game engine. So much so that it will likely become the foundation of the new engine. We’ll be putting some work into adding a UI that will let us easily adjust movement and physics settings, so we can find the perfect feel for TagPro Next. Here is a video of LuckySpammer playing around in it:

Just a reminder, we don’t post all blog update to /r/TagPro – just the most important ones. However we do post all updates to /r/Koalabeast.

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TagPro Next Status – 2015-05-10

Over the week we worked with three artist on a single asset: the flag. It’s going really well and it’s a lot of fun watching the artists go from concept to polished asset. By next week, we should have the TagPro Next artist selected!

The author of another web game approached us over working together going forward. Not necessarily directly on each other’s products, but in more of a partnership. It’s likely the two teams will meet soon to discuss further.

We are developing a scaled-down prototype engine for experimenting the new “feel” of TagPro. It will allow us to easily test things like friction, acceleration, max speeds, boosts, ect. It’s also testing the normalized movement – being that moving diagonally will no longer allow you to move faster. It’s possible in the future we will produce a build of the prototype with the values we decide on for community feedback.

AMorpork plans to produce a blog entry the coming week on our inter-process communication layer for TagPro Next: Intercom. It’s fairly unique and a piece we plan on open sourcing.

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We are looking for the right artist to supply us with assets for TagPro Next.

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