Koalabeast Games

Category: Announcement (page 2 of 3)

How to Volunteer for TagPro Next Alpha Testing

In the future, we’ll begin alpha testing very early builds on the TagPro Next client. If you’d like, you can help us by volunteering to be an alpha/beta tester for TagPro Next! Initially, the alphas will be far from complete games – they will be very early builds mostly aimed at testing basic game play mechanics. We want to make sure TagPro Next is a fun game, so we think it’s important to get feedback from the community early on. To be considered for testing, just go to your profile and opt-in:

Be honest in your selections, we’ll be running a lot of alphas that target certain situations. For example, we might run an alpha phase for users that prefer a certain browser or have low frame rates in Classic.

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New Koalabeast Logo and Engine Progress

First, join us in welcoming the new Koalabeast. As our new company logo, you’ll be seeing more of this devious little jerk.

New Koalabeast Logo

More progress has been made on the prototype engine. A lot of it under the hood while refactoring the Pixi.js rendering code. We did add the flag/base to the engine and were really pleased how such a small thing breathed life into the game. We’ve also began adding controls to the engine so that we can easily tweak the physics of the game while playing. You’ll also notice the camera is locked to the player now.

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TagPro Next Status: Artist, Flags, Joiner and Engine

TagPro Next has an artist! We’re really excited to be moving forward with Sergey Basov as the artist for the new TagPro. Sergey is an experienced game artist who has worked on assets for Game of Bombs – A great web game that you should check out. Here Sergey’s first draft of the new flag and base for TagPro Next:

TagPro Next Flags

The first iteration of the new joiner is complete and code reviewed. It’s looking awesome and will really allow us some flexibility on how we join players to games. For example players will be able to specify if they’d like to play in casual games or stat games – and which game modes they’d like to participate in. There is still plenty to do on the joiner, but it’s coming along nicely.

A lot of progress has been made on the prototype game engine. So much so that it will likely become the foundation of the new engine. We’ll be putting some work into adding a UI that will let us easily adjust movement and physics settings, so we can find the perfect feel for TagPro Next. Here is a video of LuckySpammer playing around in it:

Just a reminder, we don’t post all blog update to /r/TagPro – just the most important ones. However we do post all updates to /r/Koalabeast.

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