Koalabeast Games

Cannons, Debris and Shadows!

Sorry for the long delay since the last update. I plan on doing a better job. However we are posting smaller updates on the twitter and youtube account if you like to subscribe there.

One of the videos posted on the youtube account concerned a proof-of-concept slingshot/cannon mechanic. It generated a lot of buzz and discussion on reddit after it was posted. That’s a good thing!

I wanted to share the latest version of the cannon which has had some polish applied:

There is a two second penalty when you enter the cannon, during that time the cannon will animate a loading sequence. The player being loaded can’t move but can be tagged – so flag carriers going for cannons beware!

Once manned, the player has five seconds to fire or eject before the cannon shatters them. We’re not sure about this game mechanic. On one hand we’re worried about people camping in the cannon. On the other hand since you can pop them with TagPro – maybe its fine with no timer. Or maybe the timer should just fire you instead of shattering you? We’ll probably try it a lot of different ways once we start serious testing with maps made for it.

You’ll notice some other things in that video: Shadows are starting to appear and we’ve completely revamped the shatter animation. Shattered debris actually slides around and takes physics into account. Makes for some pretty dramatic tags. It still needs some polish and we’ll  allow users to turn it on/off and maybe even an option for old debris to fade away. Here is a fun video of me stress testing the debris.

Discuss this post on Reddit

Two TagPro Next Videos!

As a reminder: Nothing is set in stone! Let us know what you think. The gate graphics are just mocks right now.

Some things you’ll notice: Many tweaks and physic changes – but still quite a bit different than classic. The flair on the pucks. The scoring system is a win-by-three system. We have some special effects going on. We are beginning to implement the announcer: FLACCID GRAB! We implemented the auto-panning when respawning due to the popular classic userscript. We are no longer hiding spawning-players from opponents that have TagPro, instead players will spawn with 1 second of untaggable status.

LuckySpammer makes quick work of the competition playing TagPro Next

Long Game of TagPro Next on GeoKoala!

Discuss this post on Reddit

What the Puck?!? 12 Minutes of Alpha 1 Gameplay

Alpha 1 is getting close! We tested the current build last night with the moderators and were happy with the results. Although there are still some issues to work out.

You’ll notice we are pucks instead of balls in this build. This is something we are seriously considering changing in the next game. Physics-wise, we’ve always been pucks and when you play next, you feel like an air-hockey puck. If you listen closely, you can hear the pucks tapping each other and walls.

The lightning bolt on the pucks is a mock idea of “stickers”. The idea is that stickers can be acquired and arranged on your puck however you like. We’d ensure that X% of the puck color stays visible to ensure team identification. We think this would give players are lot of fun individuality without becoming distracting

Discuss this post on Reddit

« Older posts

Copyright © 2016 Koalabeast Games

Theme by Anders NorenUp ↑